Written by Tom Clement (Website|Twitter).

You are in charge of decoding enemy movements from the small seaside town of Sumner-On-Sea.

Receive a new code each day, crack it, and then alert the military to the enemy's movements.

Be quick, you are on the clock and if you do not crack the code in time, Sumner-On-Sea might quite possibly be destroyed during the attack.

Made using the Twine game engine for the GameDevNetwork "Book Jam".

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